Software Engineer Unreal
Job details
About the Company is a global company headquartered in Mumbai, India that pioneers in customized technology solutions for Sports Broadcast. From the outset, we have believed in the power of the story that sport tells as a tool to bring people together; and that this story best reaches fans, through the way it is broadcast. Building on this thinking, we have created various technology tools over the past five years and deployed them at tournaments such as the Indian Premier League, ICC Men’s T20 World Cup, ICC Women’s World Cup and Men's FIH Hockey World Cup, to name a few. Role We are excited to be growing our Graphics team working on the Unreal Engine. We’re using this platform to open up new pathways into the business by bringing on board a Software Engineer - Unreal. The role will be a vital one in building our virtual rendering system. You will be responsible for building and extending upon our developments in the Unreal Engine that enables our artists to create compelling and spectacular virtual worlds for use in broadcast graphics productions. The position will encompass a number of unique challenges and interesting areas of development, all working towards improving the design output and maximizing the visual fidelity and power of the Unreal Engine. Responsibilities
- Writing robust, maintainable code in Unreal Engine for sports broadcasting application.
- Working closely with the design team, from specification through production.
- Implementing and improving code related to graphics display, selection, and delivery of graphical data.
- Using UE framework to create systems and features in C++ and Blueprint, factoring external direction and team feedback into design decisions.
- Diving into the UE source to make necessary architectural changes and understand how that will affect future versions of the engine.
- Developing Game Play Mechanics.
- Having very strong problem-solving and analytical skills.
- Maintaining internal engine builds, using source control and other tools to distribute builds to the team.
- Fixing bugs in all parts of the system.
- Participating in regular code reviews.
- Meeting the deadlines, proactively communicating status and roadblocks.
- At least 5 years of experience in developing games or applications professionally.
- At least 2 years of experience using Unreal Engine for game development or real-time rendering.
- Strong C++ skills and the ability to code and architect large systems and tools.
- Blueprints in Unreal Engine for scripting and gameplay mechanics.
- Strong understanding in 3D Math, AI, Physics.
- Strong design sensibility ability to articulate what is strong or weak about the design of application.
- Demonstrated experience in collaborating with engineers and designers to build innovative solutions.
- Experience with data structures and algorithms.
- Experience in CPU and GPU optimization.
- Experience in code optimisation and performance monitoring.
- Experience with debugging and profiling.
- Experience with version control systems.
- Experience with graphics API (OpenGL/ DirectX /Vulkan) and shaders.
- AR / VR knowledge
- Multiplayer or networking experience.
- Understanding of Virtual Production workflow.
- Familiarity with APIs relevant to broadcasting, data streaming, or integration with external systems.
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