Home Online Technical Artist - Unity and Maya (Remote or Relocation to Indonesia)

Home Online Technical Artist - Unity and Maya (Remote or Relocation to Indonesia)

Technical Artist - Unity and Maya (Remote or Relocation to Indonesia)

Full time at Artwork in Online
Posted on February 4, 2025

Job details

Technical Artist - Unity and Maya (Remote or Relocation to Indonesia) We are helping one of our clients, a 3D company, to find a Technical Artist - Shader & VFX Specialist. The role can be remote or involve relocation to Indonesia. Role Combine skills in shader development and VFX to create dynamic, high-quality effects that enhance the game’s visual experience while optimizing for performance. Responsibilities Collaborate with production and engineering teams to implement visual features and optimize assets within Unity. Develop and refine shaders using Shader Graph (Unity) or Material Editor (Unreal) for a range of surfaces, materials, and lighting conditions. Create tools and scripts to improve the efficiency of the 3D art pipeline. Optimize assets to maintain performance without sacrificing visual quality. Develop and maintain visual effects, shaders, and materials that enhance the game’s aesthetic. Design and implement particle effects and visual FX for gameplay interactions and immersive environments. Collaborate with other artists to integrate shaders and VFX elements harmoniously into the game. Optimize both shaders and VFX for cross-platform performance. Requirements Minimum of 2 years of experience as a Technical Artist in the gaming industry. Unity Expertise: Proficient in Unity and its key features, including scripting, shader creation, and performance optimization. Proficient in shader development, node-based systems (Shader Graph, Material Editor), and VFX (Niagara, VFX Graph). Skilled in 3D modeling and texturing tools like Maya, 3ds Max, Blender, or similar software. Familiar with GPU optimization techniques and performance profiling tools. Strong artistic sense with a technical background in real-time effects. Experience in WebGL. Experience in Unity, Unreal, and additional VFX software like Houdini or Substance Designer. Send your most recent CV to sugi@karyaartwork.com Seniority Level Entry level Employment Type Full-time Job Function Design, Art/Creative, and Information Technology Industries Human Resources Services #J-18808-Ljbffr

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