Principal GPU Architect
Job details
Working for a leading semiconductor R&D department, I am recruiting for a high-level GPU Architect, to work on the latest developments in Graphics Hardware Processors. There is also opportunity for leadership within this exciting GPU Hardware team. A key-selling point is this is a highly innovative and exciting opportunity to work with leading experts in GPU development to define cutting-edge Graphics products in the industry. This is a multi-functional role, where you will also contribute to the future strategy of next-generation IP. Salary details Salary will be based upon years and relevance of experience - circa £100k and / or above for highly-skilled architects Location & additional info
- This is a UK based role, so 1st preference and priority will be given to applicatints with UK working rights
- There is also the potential for hybrid / remote / fully remote working from other European locations
- Visa sponsorship and relocation support can also be considered for qualified applicants who are motivated to relocate permanently to the UK
- Significant knowledge and experience with design and architecture of GPU IPs - Graphics Hardware Processors (circa 10+ years' experience)
- Strong understanding of modern 3D graphics and/or compute APIs, such as Vulkan, D3D12 and OpenCL, CUDA etc.
- Definition of high-level GPU architecture / micro-architecture
- Confidence knowledge in the ASIC digital design flow
- Ability to take a concept through to production and delivery / tape-out, including performance review, analysis, costing, and optimisation
- Understanding of the product's design & verification needs, standardisation, adherence to frameworks and methodolgies e.g. UVM
- Excellent communicator, with a keen interest in team collaboration and a clear approach to the design & development process
- Digital Video processing / video compression / video codecs or similar field
- Image signal processsing
- (Computer) arithmetic / maths / algorithm development or algorithm implementation
- Modelling - System C, UML, TLM 2
- Strong maths and algorithm skills
- Understanding of / analysis of: compiler performance / driver performance
- Functional Safety - ISO26262
- Graphics software development
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