Senior 3D Character Artist (remote)
Full time
at Frogwares
in
Online
Posted on December 17, 2024
Job details
What are you working on?
- The name of the project(s): The Sinking City 2
- Platforms: PC, Console
For which tasks (responsibilities)?
We are currently expanding our team and looking for a talented Senior 3D Character Artist . This role is ideal for someone who thrives in a creative environment and is passionate about pushing the boundaries of character design. Responsibilities- Design and create high-quality 3D character models, including sculpting, and texturing, ensuring they meet both artistic and technical requirements;
- Collaborate closely with the Creative Director, concept artists, and animation team to translate 2D concepts into fully realized 3D characters;
- Optimize character assets for Unreal Engine, focusing on performance without sacrificing quality;
- Implement and test character models within Unreal Engine to ensure compatibility and maintain high visual fidelity;
- Experience with character creation pipeline for Unreal Engine with final integration in Blueprint;
- Work with the narrative and game design teams to align character aesthetics with story and gameplay needs;
- Stay up-to-date with industry trends and bring fresh, innovative ideas to the team.
What kind of professional are we looking for?
- 4+ years of experience as a 3D Character Artist in the gaming industry;
- Proficiency in Unreal Engine, including asset integration, shader development, and optimization;
- Expert skills in ZBrush, Maya/Blender, Substance Painter, and Photoshop;
- Experience with Marvelous Designer for creating realistic clothing;
- Strong understanding of human anatomy, character proportions, and facial expressions;
- Demonstrated experience in PBR texturing techniques;
- A strong portfolio showcasing high-quality character models, with at least one AAA or AA project experience preferred;
- Familiarity with rigging and skinning characters;
- Ability to work independently, meet deadlines, and take creative direction.
Nice-to-Haves
- Prior experience with Metahuman or similar real-time character solutions.
Why do we enjoy working here?
- Work either in an office near the “Pochaina” metro station, equipped with a power generator, or fully remotely;
- 20 working days of vacation per year;
- 10 paid sick days per year;
- Large, active, and friendly team;
- Opportunities for professional growth and trying new things;
- Work in a well-known Ukrainian game studio.
The selection process
Required Application Materials- Resume in English;
- Portfolio.
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