Home Canada Directeur.rice de la conception de niveaux / Level Design Director - BATTLEFIELD

Home Canada Directeur.rice de la conception de niveaux / Level Design Director - BATTLEFIELD

Directeur.rice de la conception de niveaux / Level Design Director - BATTLEFIELD

Full time at a Laimoon Verified Company in Canada
Posted on April 30, 2024

Job details

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space. Currently, we're working on two exciting projects, an original Iron Man action-adventure game and what's coming next for Battlefield.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for a Level Design Director to work on the Battlefield Franchise.

Responsibilities:

Develop high-level concepts for levels, locations and objectives, within the project's creative constraints

Collaborate with the Level Design team to bring levels through every phase of development from concept to polish

Inspire, guide and mentor level designers on the team in the pursuit of strong, creative designs implemented to the highest quality

Make a difference by proactively communicating with stakeholders inside and outside the team, to drive understanding of project-wide issues that affect level design

Be the vision keeper for Level Design and work with art, game design, and engineering directors to ensure the game meets the Creative Director's vision.

Incorporate feedback from research, playtest data, and community feedback to develop a great player experience

Evolve and grow everyday by providing and soliciting feedback in a graceful, constructive manner, with suggestions and solutions for improvement to both process and project

Be accountable for the project quality targets as well as the results achieved

Qualifications:

Shipped at least three AAA game as a level designer, or at least 5 years experience in level design for live service

5+ years of experience in a design role with leadership responsibility

Experience designing and building levels for multiplayer games

Level editor experience (for 3D engines such as Frostbite, Source, Unreal)

Strong documentation and visualization skills

Passion for playing and making games, with a deep understanding of what makes them fun

Multiplayer FPS level design experience is ideal

Navigate decision-making between multiple partner studios while leading a team during all phases of a project.

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