Junior Game Developer
تفاصيل الوظيفة
ARTICARES is a Singapore headquartered fast-growing healthcare company, with teams in China, Pakistan, India, and Germany, that develops solutions for ageing-in-place and for assessment and movement therapy. The solutions are achieved by designing interactive state-of-the-art user-friendly robotic technologies for home, community, and hospital use. Our solutions are a result of strong collaborations between experts in medical and engineering fields, validated by clinical studies and made available by people who care about making every step of the recovery journey easier. Joining Us , you will be directly involved in the development of innovative solutions in a fast-growing industry sector as well as grow by playing a key role in the development of rehabilitation robotics solutions. We empower team members to be the designer of their own career path by providing exposure to a variety of functions and experiences in addition to opportunities for further self-development and upskilling. We are looking for an exceptional candidate who will not only be instrumental in ARTICARES’ success but also wishes to join a young, innovative team that supports each other at every step. In joining the ARTICARES family, we guarantee an exhilarating experience where you upskill and push your own boundaries to take off on a speedy upward career trajectory. Position/job title Junior Game Developer We are seeking a talented developer responsible for building games and applications based on the Unity framework. The primary responsibilities will be to translate design ideas, concepts, and requirements into functional and engaging games as well as applications. A commitment to a collaborative environment, problem-solving, and quality of product are essential. Official Duty Station
Job Specification
- Plan and implement game functionality.
- Transform design specifications into functional games and applications.
- Ensure efficient and stable developments as well as punctual releases.
- Communicate with other team members.
- Code refactoring and bug fixing.
- Documentation for Unity-related works, including inputs/feedbacks/reviews.
- Diploma/Degree in game development, computer science, IT or relevant studies.
- Command of basic OOP and C# scripting.
- Familiarity with level design and planning.
- Experience with game physics.
- Ability to learn and adapt quickly.
- Experience in different phases of GDLC.
- Proactive and able to work with minimal remote supervision.
- Proficient in spoken and written English.
- Experience in the creation of 2D game assets.
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